The Board Games Market size is estimated to grow by USD 3.42 billion, accelerating at a CAGR of 7.55% between 2022-2027. The report encompasses industry forecasts for the Board Games Market, with segmentation based on product (tabletop, card and dice, and role-playing), distribution channel (online and offline), and geography (Europe, North America, APAC, Middle East and Africa, and South America). Additionally, Technavio provides valuable insights through parent market analysis, vendor analysis, forecast values, and market opportunities. The report also thoroughly analyzes historical market data from 2017 to 2022. Get a sample report of the Board Games Market report at no cost.
Board Games Market companies:
Key companies included in this report:
Alderac Entertainment Group, Berkshire Hathaway Inc., Bezier Games Inc., Buffalo Games LLC, Claranet Ltd., CMON Ltd., Embracer Group AB, Ghost Galaxy Inc., Gibsons Games Ltd., Grey Fox Games, GungHo Online Entertainment Inc., Hasbro Inc., Indie Boards and Cards, Mattel Inc. and PD Verlag GmbH and Co. KG. Download Sample before buying
Board Games Market Dynamics:
The Board Games Market is experiencing substantial growth, propelled by rapid advancements in content and gameplay. This rise is particularly evident in diverse genres such as strategy games, family games, card games, role-playing games (RPGs), classic games, Eurogames, cooperative games, deck-building games, miniature wargames, and abstract games. The evolution in these aspects not only enhances player engagement but also broadens the appeal of board games, contributing significantly to the overall expansion of the market.
The Board Games Market is witnessing a notable trend with the growing digitization of games. This transformation is evident across various genres, including party games, chess, checkers, Monopoly, Scrabble, tabletop games, Settlers of Catan, Ticket to Ride, and Carcassonne. Integrating digital elements enhances accessibility and introduces new dimensions to traditional board games, attracting a broader audience and contributing to the market’s dynamic expansion. For complete insights on market size, market analysis, market trends, and opportunities, buy the full report
Related inquiries
How big is the Board Games Market industry?
The board games market size is forecasted to grow at a CAGR of 7.55% between 2022 and 2027, reaching an estimated USD 3,42 billion by 2027, according to Technavio’s industry analysis report.
Which are the most significant Board Games Market brands?
Monopoly, Scrabble, Chess, Clue, and Life are highlighted as significant contributors to the market, undergoing updates to meet evolving market demand.
How profitable is the board game industry?
The profitability of the board game industry is influenced by factors such as rapid improvements in content and gameplay, crowdfunding support, and the rising number of board game cafes. However, challenges from alternate gaming platforms like mobile devices may impact profitability.
What is the advantage of the Board Games Market?
Board games offer diverse advantages, fostering social interaction, cognitive skills, and family bonding while providing screen-free entertainment and stress relief. Their educational elements and thematic variety make them a versatile and enjoyable activity for individuals of all ages.
What is the biggest market for board games?
The biggest market for board games is estimated to be in Europe, contributing approximately 32% to the global market’s growth during the forecast period.
Key Findings of the Board Games Market | Technavio
- Compound Annual Growth Rate (CAGR) anticipated for the market throughout the forecast period.
- In-depth insights into the factors poised to propel market growth from 2023 to 2027.
- Precise assessment of the market’s size and its contribution to the parent market.
- Accurate forecasts regarding emerging trends and shifts in consumer behavior.
- Examination of market industry expansion across APAC, North America, Europe, South America, and the Middle East and Africa.
- Thorough scrutiny of the market’s competitive landscape, providing detailed information about companies.
- Comprehensive analysis of factors that may pose challenges to the growth of market entities.
Related Reports:
The Metaverse in Entertainment Market size is estimated to grow at a CAGR of 8.2% between 2023 and 2028. The market size is forecast to increase by USD 31.76 billion.
The toys and games market is estimated to grow at a CAGR of 8.1% between 2022 and 2027. The size of the market is forecast to increase by USD 70.12 million.
About Technavio Research
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.